The studio’s new title includes several basic mechanics: base building, exploration, advanced combat system and resource management on an alien planet plagued by disasters caused by the title star – Chimera. When all milestones are achieved, we will bring the product to the quality corresponding to the Early Access version – says Krzysztof Kwiatek, CEO of Creepy Jar S.A. At this stage, Chimera allows for severalĭozen hours of gameplay. Recently we've been working on progression and exploration, so you can already get a good feel for the game. – In terms of production we are now completing a number of milestones, and each of them is aimed at taking specific functionalities to an advanced level. In June 2023, the company released the first marketing materials for Chimera (reveal teaser, key art, website and social media channels, as well as the product page on the Steam platform). In the first half of 2023, the company generated an operating profit of PLN 11.2 million (a decrease by 41% y/y) and a net profit of PLN 12.8 million (a decrease by 31% y/y). The decrease in revenues by 29% y/y is due to decreasing sales of the game on all platforms, in particular on consoles and virtual reality platforms. In the first half of 2023, the Company achieved net revenues from the sale of Green Hell in the amount of PLN 19.9 million. Gross sales of Green Hell in the first quarter of 2023 on PC/Steam, PlayStation Store and Microsoft Store platforms (versions of the game for which the Company holds publishing rights) amounted to more than 527 thousand copies, with more than 136 thousand copies on PlayStation and Xbox consoles. The company focuses on the production of its second original game, Chimera, and further support for the flagship title, Green Hell. generated PLN 19.9 million in sales revenues and PLN 12.8 million in net profit. In the first half of 2023, Creepy Jar S.A.
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